Work

Wednesday 12 August 2015

Conkers! part 2

Hi again!



Here is part 2 of my mini project that involves conkers!

so lets show what happens next in this journey of a project.

so after completing the rig and skinning for my character I needed some story to help show this character off the most. Something simple, fun and cute to go along with it's look and desired personality.

So here is an animatic that I did very shortly to show what I mean.


I realise that after making this animatic that I would need a flower to animate, so I made one from scratch.

simple ebough flower to animate with, not after any awards for this plant of the year award!



Then adding the joints so the petals can fall and I can control them properly with out any tedious fiddling.

so after all the naming and grouping together of different mesh objects it was time to bind.

After binding the joints to the mesh I went to weight painting so that I can separate the petals from the head of the flower.

Success! I finished weight painting and the petal is free!


Then putting the models in their poses ready to animate.



Part 3 will be up soon of the coming animation along with the flash facial expressions to have a 2D/3D feel to it.

Thanks again for reading, See you next time !!!

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